Antonio
Vecchione

Designer1 Photographer2 Book artist3

Avecchio@pratt.edu
Resume
@purse100

Souvenir

(2024)

5.5x8.5
laser on printer paper

b&w laser on gold cover stock

vellum outer cover

saddle stitch binding

1/1
This book serves as the companion volume for the Brooklyn Museum’s 2024 exhibit “Copy Machine Manifesto.” 

It highlights the idea that a $40 hardcover book may not be the most suitable choice to accompany an exhibition dedicated to celebrating the DIY zine culture

XXX
Retrospective

(2024)

4.25x5.5
inkjet on lightweight ivory stock

inkjet on lightweight flag print stock

b&w inkjet on red cover stock
spiral bound

edition of 11
The book format serves as a tool for engaging with both conceptual and artistic processes, facilitating introspection and the exploration of identity on both individual and collective levels.

This project embodies self-examination through its choice of materials, form, and structure.

“The book as a form allows us to encounter conceptual and artistic processes while also revealing the self, as individual or collective. Your book project should be self-reflective in material, form and structure.”

Studs Spikes & Everything Nice

(2022)

8x10
laser on newsprint

darkroom fiber print cover

vellum outer cover

saddlestitch binding with removable interior

cover and body heldtogether by pink elastic (not shown)
1/1
This fashion editorial zine served as my introduction to the book arts, playing a pivotal role in sparking my interest in art publishing and book design. 

Through its innovative presentation and creative layout, I became inspired to explore the various aspects of book production and the unique intersection of fashion and art in publishing.

Documentation of a series of 1/1 leather cuffs.

DeMaterialization Guide

(2023)

6x10.25
inkjet on 24lb ivory paper

inkjet on gold cover stock

spiral bound 

1/1
This book represents the culmination of a semester-long exploration centered around the theme of our relationship with well-designed objects as a means to address the issues of excessive consumption and production.

It includes interactions with the r/plushies subreddit and excerpts from William Morris, a MoMa interview with sculptor Adrian Villar Rojas, and “Braiding Sweetgrass” by Robin Wall Kimmerer.

The work is further enriched by my photographic documentation of wrought iron gates throughout Brooklyn, alongside reflections on my personal collection of well-loved garments.

Minecraft Workbook

(2023)

internship work done at Big Yellow Taxi Inc.
four total (k-3) minecraft branded workbooks published by Penguin Random House
chapter opening illustrations done in game and photoshop following of brand specific guidelines given by Mojang

3d character illustrations done using blender for interior spreads
custom skin textures for player characters
During my first internship at Big Yellow Taxi Inc., I was tasked with learning the 3D computer graphics software Blender to create spot illustrations and chapter opener artwork for four Minecraft workbooks.

Collaborating with senior designers and art directors, I applied my understanding of the brand to propose illustrations for both covers and interior spreads, ensuring that all artwork adhered to strict brand guidelines.

Additionally, I partnered with copywriters to develop the narrative structures for each section and conducted brand research for the activities included in all four workbooks.

PSEA Afghanistan

(2024)

internship work done at Big Yellow Taxi Inc.
layout for set of 21 posters for UNFPA
(United Nations Population Fund)PSEA in afghanistan
(Preventing Sexual Exploitation And Abuse)
four variations
english

dari arabic

pashto arabic for kandahar region

pashto arabic for other regions

English
Dari
Pashto (Kandahar)
Pashto(Other Regions)
During my second internship with Big Yellow Taxi I aided senior designers with laying out 4 sets of 21 posters for the United Nations Population Fund Preventing Sexual Exploitation and Abuse campaign. 

I gained experience designing in alternate languages and through multiple arabic dialects as well as setting type right to left.

I also worked with alternate illustration sets that correlated to the region that they were for.

Vecchio Skateshop Brand Identity

(2023)

skate magazine cover
and
interior advertisement
grand opening skateshop event flyer
flagship store blueprint
and
branded decor
branded  products and
packaging
trailer for branded shop skate video








This project focuses on developing brand identity and creative direction for a new prototype skate brand and its flagship store.

It includes the creation of mockups for the store layout, custom-designed furniture and display elements, a magazine cover along with internal advertisements, a unique logotype, a defined color palette for the brand, a flier for the opening event, product packaging design, and a promotional video.


Touch Grass

(2024)

projection mapped video created using blender and after effects

final installation projected on the ‘Charging Bull’ statue on wall street in 
New York City

postcards inkjet on plantable wildflower paper
This video acts as an environmetal campaign targeting the effects of modern capitalism on the climate change.

The video was made to be a site specific projection in downtown Manhattan on the infamous ‘Charging Bull’ statue on Wall St the global symbol of the stock market. 

The Second video depicts the installation May 1st 2024 09:00pm.

Below is an interactive postcard for the installation that was printed on wildflower seeded paper so the cards could be planted and would grow native wild flowers after their use as post cards.






Desire Paths

(2024)

18x24


inkjet 


semi transparent film


mapping

illustration
photography
writing
This front and back poster is an initial experiment for my upcoming design thesis on agency in a car-centered world and proposes definitions for single track and double track as opposing visual proofs of industry and human will.

research dossier
documenting findings for initial thesis research

Purse Mag Ads

(2023)

set of four animated magazine ads for fictional art magazine

animated collage
digital illustration

animated using Adobe After Effects

This series of animated GIFS are a design excercise in creating looping ads for social media. 

The square format was the standard for social media posts for years.

They are looping and easy to read 

The ads using photos are taken from the Library of Congress free to use online image archive

Whiskey 

(2025)

illustration excercise creating narrative in static images
generated story 

vector illustrations
digital cmyk dithering process
Using an online story generator and using randomized answers to the generating prompts I produced a short story: 

She was a forgetful, loving, whiskey drinker with ruddy lips and sticky thighs. Her friends saw her as a greasy, gentle gamer. Once, she had even helped a bitter old lady cross the road. That's the sort of woman she was.

Una walked over to the window and reflected on her idyllic surroundings. The hail pounded like dancing monkeys.

Then she saw something in the distance, or rather someone. It was the figure of Kathy Johnson. Kathy was a rude saint with pink lips and short thighs.

Una gulped. She was not prepared for Kathy.

As Una stepped outside and Kathy came closer, she could see the fresh glint in her eye.

Kathy gazed with the affection of 3428 gracious disgusted dogs. She said, in hushed tones, "I love you and I want love and peace."

Una looked back, even more ambivalent and still fingering the peculiar blade. "Kathy, true love will find us all," she replied.

Using a section of the generated story I made a digital vector illustration using Adobe Illustrator trying to cover as much of the narrative in a single frame. 



This was my first outcome:
I took this image into Photoshop and processed it using channel seperation and dithering.


I dithered each channel seperately and then recombined them in a new file to create the textured image 

Shown left:

This process gives flat illustrations an retro print feel due to the cmyk processing and a dream like quality

Product and Production

Puzzle

(2024)

laser cut and engraved acrylic puzzle

illustration scanned edited in illustrator and turned into traceable laser cutting files
These puzzles came about as a part of an excersize in a visual communications class where we chose a narrative and had to represent it in different ways.

These puzzles were my solution for an interactive thematic description for the Studio Ghibli film 
Tales From Earthsea(2006)
as an illustration of the struggle between antagonist humans and protagonist dragons.

In its final presentation the class was divided in two (Humans and Dragons) and battled to complete their puzzle faster

An accompanying Projection and soundscape I made for the project played on the wall in front of them to create an atmosphere and display the cyclical themes of the film.






Belt 

(2024)

engraved leather with key ring and silver stud detailing
Prepared files for laser cutting
Created editorial spread advertisements
Personal item design object.
Product was designed based on personal importance.

Rain Hat

(2024)

water resistant ripstop and striped cotton lining with an elastic drawstring for ranged sizing and gromet for attachment to key ring
created physical branding and packaging
laser cut acrylic charm and branded informational stickers

editorial spread advertisement
This water resistent hat served as a practice in a fully involved product design.

Product was designed and produced to create a fictional branding oppurtunity that took in to account product design form multiple angles.